yukey

oh oi, we've called these "infopops" because "cards" means a lot in the ui world and also because lolipops are fun

commit b199b7be646fe2f51f39194cb36dbad75b7461fb · parent 5377260618 · browse this tree
warpfork, 2026-10-10 02:39:37 UTC

diff --git a/docs/precepts-we-love-the-keyboard.md b/docs/precepts-we-love-the-keyboard.md
index cdc65cf..0bf5d26 100644
--- a/docs/precepts-we-love-the-keyboard.md
+++ b/docs/precepts-we-love-the-keyboard.md
@@ -111,7 +111,7 @@ But text entry dominates: if we're doing text entry, then that's what we're doin
 and the space key is for inserting spaces.
 
 
-### info cards
+### info pops
 
 One norm that Yukey standardizes,
 specifically to counter the "mouse has tooltips, keyboard has whoops" problem:
@@ -121,7 +121,7 @@ and also many that are purely informative:
 the hotkey `?` means "info, please",
 and does something similar to raising up a tooltip.
 
-#### what goes in info cards?
+#### what goes in info pops?
 
 User's choice.
 
@@ -131,12 +131,12 @@ or a whole... anything.
 
 But broadly, it should probably be on the short end of the range.
 
-#### what *doesn't* go in info cards?
+#### what *doesn't* go in info pops?
 
-An info card should used for novel details about the element in question,
+An info pop should used for novel details about the element in question,
 not reiterations of general interaction guides.
 
-For example, an info card should not:
+For example, an info pop should not:
 
 - **Name hotkeys.**  Yukey has a whole visual language for that already.
 - **Describe global norms.**  E.g. it makes no sense to describe what Escape does, nor what arrows do.
@@ -144,7 +144,7 @@ For example, an info card should not:
 - **Describe what Enter/activation does in generic terms.**  Enter is activate.
   This falls under the same admonition against describing global norms, but further:
   As a UX story in your application, if what activation of an element will do isn't clear,
-  then explaining it in the info card isn't the right place: a clearer label should be used,
+  then explaining it in the info pop isn't the right place: a clearer label should be used,
   or the button is simply too dangerous -- fix that; don't try to hide warnings in the lower-visibility margin notes!
 - **Narrate what focus or hover does.**  By the time the tooltip is open,
   focus or hover already happened.  Describing what already happened would make no sense.